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Post by Sargon on Dec 17, 2005 2:30:04 GMT -5
im makeing a few new feats that i think i should run by people, to see if they like them
Soul’s weapon [General] Special: your character must be a member of nobility of a certain race. Benefit: You can pull a weapon into existence with the powers of your mind. This weapon can be any weapon at all. You are always proficient with it. It is always treated as a light weapon it is however not master work, or can be improved threw any means at all.
Deformity (Skin) [vile] Benefit: By mutilating, scaring and burning your own skin it gets tougher giving you a +1 natural armor bonus.
Touch of darkness [General] Special: Must be a tayori Your touch deals 1d4 cold damage
Blood of the Guardians [General] Special: you can only take this feat as a first level character. Benefit: You were magically treated in the womb to better protect the ruling holy ones of your country. take a -2 to eather int or cha, and get a +2 to wisdom
Blood of the holy ones of Ileve [General] Special: you can only take this feat as a first level character Benefit: you were magically altered in the whom to be a holy one, the ruling class of your country. This feat serves as a prerequisite for the holy one prestige class.
if anyone has like questions about these or problems feel free to say so, im wondering if any are too powerful, or have any other problems.
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Post by Master Spellblade on Dec 17, 2005 14:40:40 GMT -5
As a human, could you take both Blood of the Guardians [General] and Blood of the holy ones of Ileve [General]. and are their class you con take with these feats or are they more for role playing value?
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Post by Sargon on Dec 18, 2005 0:55:03 GMT -5
crap, i forgot to but something to blood of the guardians.
here is what it SHOULD read. Blood of the Guardians [General] Special: you can only take this feat as a first level character. Benefit: You were magically treated in the womb to better protect the ruling holy ones of your country. take a -2 to eather int or cha, and get a +2 to wisdom ( i will update the original post )
the guardians of Illeve holy ones are monks you see, maybe some other classes too, but first and formost monks.
but the Blood of the holy ones is a prerequsit for a nice prestige class ( that i will post up here eventually )
and no due to the nature of the feats, you could never have both of them at the same time. your mother when she is pregnant with you has to be chosen by a holy one, and a ritual needs to be done on her whille she is carrying you. that is how they magically alter you.
they would not make such a large mistake. i should have been more spesific about that.
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Post by Master Spellblade on Dec 18, 2005 23:58:00 GMT -5
Now that's a feat I'd take. drop my int for a better will save. I'm a sorcerer, take that you wussy wizards.
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Post by Sargon on Jan 9, 2006 14:05:20 GMT -5
here is a new feat idea that i have.
teleopathy you can telepathacally communicate with anyone that has a language within 50 feat of you, but you can only understand languages you can speak.
this feat can only be taken at first level, is this too powerful to the point of mad delusion or what?
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Post by acidsnowman on Jan 9, 2006 21:26:12 GMT -5
you can send and receive messages?
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Post by Lord Kain on Jan 10, 2006 2:27:37 GMT -5
here is a new feat idea that i have. teleopathy you can telepathacally communicate with anyone that has a language within 50 feat of you, but you can only understand languages you can speak. this feat can only be taken at first level, is this too powerful to the point of mad delusion or what? Telepathy not teleopathy. Anyway silent communication has a lot of advantages the enemy can't hear your planing. You can really unnerve people to. The feat should have somekind of requirement Like a Charisma score of 16 or higher or something.
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Post by Sargon on Jan 10, 2006 10:41:01 GMT -5
that is a good point, a stat requirement would really make this feat make sense.
but to clairfy. you can jsut send, unless someone has telepathy they can not communicate telepathically. nor can you understand all other languages with your telepathic ability. you can jsut understand the languages you know normally. so
if you find a orc, you can send him the works "leave or i will kill you" and the orc will understand. but if he tries to say "oh yes master i will, i so sorry" you ( since you dont speak orc ) will not understand anything he is saying.
maybe i could make another feat that would allow telepathic communication with any creature in so and so a area that has a language. but THAT is power.
the limited telepathic powers granted to someone takeing this feat are useful yes, but not to useful maybe i would be better to change the name from telepathy to Forceful thought or seomthing.
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Post by Lord Kain on Jan 24, 2006 0:24:49 GMT -5
Here's a copy of that feat I told you about Jack of All Trades
Jack of All Trades Prerequisite: Int 13. Level 8+ Benefit: You can use any skill as if you had 1/2 rank in that skill. This benefit allows you to attempt checks with skills that normally don't allow untrained skill checks (such as Decipher Script and Knowledge). If a skill doesn't allow skill checks (such as Speak Language), this feat has no effect.
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Post by Lord Kain on Jan 24, 2006 0:26:39 GMT -5
Here's a copy of that feat I told you about Jack of All Trades
Jack of All Trades Prerequisite: Int 13. Level 8+ Benefit: You can use any skill as if you had 1/2 rank in that skill. This benefit allows you to attempt checks with skills that normally don't allow untrained skill checks (such as Decipher Script and Knowledge). If a skill doesn't allow skill checks (such as Speak Language), this feat has no effect.
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Post by Sargon on Jan 25, 2006 2:19:56 GMT -5
yeah its in the bard and rouge book, it is a very good feat. that i should totally take come level 8, you know if you character has a feat that isnt going to any real use, you might as well take it.
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Post by Lord Kain on Jan 25, 2006 2:41:39 GMT -5
my swashbuckler took that feat for her level 9
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