Post by Sargon on Jul 29, 2009 23:21:26 GMT -5
CR12 Warforged Fighter 12 (Kel,The Iron Lord)
Size/Type: Medium/living Construct
Hit Dice: 12d10+48(Max: Average: Min: Rolled:120)
Initiative: +0
Speed: 20ft.
Armor Class: 29 (12 armor, 3 sheild, 2 nat, 2 defl)
Touch:12 Flat-Footed:29
BAB/Grap: +12/+17
Attack: +2 warhammer +23 melee (1d8+11/19-20x2)
Full Attack: +2 Warhammer +23/+18/+13 Melee (1d8+11/19-20x2) or
+2WH Powatk-5 +18/+13/+8 Melee (1d8+16/19-20x2) or
+2WH Powatk-5 +18/+13/+8 Melee (1d8+21/19-20x2) or
Composit longbow MW Mighty str 18 +12/+7/+2 Ranged (1d8+4)
Space/Reach: 5ft./5ft.
Spcl Attacks: leap attack,
Spcl Qualities: Immune to sneak attack & Criticals, living construct abilities, DR 2/adamantine,
Bonus skill points, can’t be healed
Saves: Fort:+14 Ref:+7 Will:+10
Abilities:(PB) Str:21+5 Dex:10 Con:18+4 Int:13+1 Wis: Cha:()
Skills: +16 craft (warforged), +14 intimidate, +15 craft(something), +11 climb, +14 jump,
+1 knowledge(psionics)
Feats: adamantine body, power attack, weapon focus (warhammer), endurance,
weapon specialization (warhammer), leap attack, steadfact determination,
melee weapon mastery, great weapon focus, improved crit, greater weapon spez,
improved fortification
Enviro/Region: War/Empire
Organization: alone or with party
CR: 12
Treasure: Equpiment and 2009 gold and 1 silver
Alignment: LE
Religion: Blackhand the lord of tyrants
Gender: Warforged don’t have gender
Age: (12) there are no age categories for warforged
Languages: imperial, common
Advancement: by character class
LA: +0
Equipment: Amulet of natural armor +2, adamantine body +4, Cor +3, armband of elusive action, gauntlets of strength +2, Rop +2, dimension stride boots, warhammer +2, composit longbow MW mighty 18, pistol, scimitar, heavy steel shield +1
Living construct abilities: Immune to sleep effects, posion, paralysis, disease, neausea, fatique, exhaustion, and energy drain.
Bonus skill points: kel gets 2 bonus skill points per level
Can’t be healed: due to the improved fortification feat kel cannot be helaed by spells with the healing descriptior
LEAP ATTACK
You can combine a powerful charge and a mighty leap into one devastating attack.
Prerequisites: Jump 8 ranks, Power Attack.
Benefit: You can combine a jump with a charge against an opponent. If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target, you can double the extra damage dealt by your use of the Power
Attack feat. If you use this tactic with a two-handed weapon, you instead triple the extra damage from Power Attack. This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.
Size/Type: Medium/living Construct
Hit Dice: 12d10+48(Max: Average: Min: Rolled:120)
Initiative: +0
Speed: 20ft.
Armor Class: 29 (12 armor, 3 sheild, 2 nat, 2 defl)
Touch:12 Flat-Footed:29
BAB/Grap: +12/+17
Attack: +2 warhammer +23 melee (1d8+11/19-20x2)
Full Attack: +2 Warhammer +23/+18/+13 Melee (1d8+11/19-20x2) or
+2WH Powatk-5 +18/+13/+8 Melee (1d8+16/19-20x2) or
+2WH Powatk-5 +18/+13/+8 Melee (1d8+21/19-20x2) or
Composit longbow MW Mighty str 18 +12/+7/+2 Ranged (1d8+4)
Space/Reach: 5ft./5ft.
Spcl Attacks: leap attack,
Spcl Qualities: Immune to sneak attack & Criticals, living construct abilities, DR 2/adamantine,
Bonus skill points, can’t be healed
Saves: Fort:+14 Ref:+7 Will:+10
Abilities:(PB) Str:21+5 Dex:10 Con:18+4 Int:13+1 Wis: Cha:()
Skills: +16 craft (warforged), +14 intimidate, +15 craft(something), +11 climb, +14 jump,
+1 knowledge(psionics)
Feats: adamantine body, power attack, weapon focus (warhammer), endurance,
weapon specialization (warhammer), leap attack, steadfact determination,
melee weapon mastery, great weapon focus, improved crit, greater weapon spez,
improved fortification
Enviro/Region: War/Empire
Organization: alone or with party
CR: 12
Treasure: Equpiment and 2009 gold and 1 silver
Alignment: LE
Religion: Blackhand the lord of tyrants
Gender: Warforged don’t have gender
Age: (12) there are no age categories for warforged
Languages: imperial, common
Advancement: by character class
LA: +0
Equipment: Amulet of natural armor +2, adamantine body +4, Cor +3, armband of elusive action, gauntlets of strength +2, Rop +2, dimension stride boots, warhammer +2, composit longbow MW mighty 18, pistol, scimitar, heavy steel shield +1
Living construct abilities: Immune to sleep effects, posion, paralysis, disease, neausea, fatique, exhaustion, and energy drain.
Bonus skill points: kel gets 2 bonus skill points per level
Can’t be healed: due to the improved fortification feat kel cannot be helaed by spells with the healing descriptior
LEAP ATTACK
You can combine a powerful charge and a mighty leap into one devastating attack.
Prerequisites: Jump 8 ranks, Power Attack.
Benefit: You can combine a jump with a charge against an opponent. If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target, you can double the extra damage dealt by your use of the Power
Attack feat. If you use this tactic with a two-handed weapon, you instead triple the extra damage from Power Attack. This attack must follow all the normal rules for using the Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump over.