Post by Inertial_Fey on Jan 29, 2007 2:23:38 GMT -5
"Many years ago The Frell lived together as one clan that served the two anceint empires to protect the Azure Gates.
When the Empire's went to war the clans spit apart, and when the empires fell the Frell all but forgot their purpose."
Yungon, A true Frell and Leader of the Bomp clan in Ziyum.
Today the Frell live as lesser versions of their former selves, all that is left of their instictive task if the need to build their villages near Azure Gates.
On occation a Frell discovers and realizes their fate and pursues this task to become whole once more.
Frell Gate Guardians are often the champians of their villages, or protigies that travel the world to become stronger To aid in the protection of the Azure Gates. Despite their name some do not stay to guard existing Azure Gates, many travel to discover and activate lost gates.
Prerequisits:
Feats: Both clan focus feats
Skills:9 ranks knowledge (Azure Gates) 5 ranks survival
Special: Must have come in contact with an Azure Gate, and must have come in contact with a tribe from another clan
HD D8
Skills 4+int same as ranger
Lvl Bab fort ref wil Special
1 +0 +2 +2 +0 New clan type, Detect gate
2 +1 +3 +3 +0 Gate knowledge
3 +2 +3 +3 +1 New clan type
4 +3 +4 +4 +1 Activate Gate
5 +3 +4 +4 +1 New Clan type, True Frell form
Class Features
Armor and weapons: A Frell Gate Guardian is proficient with light armor, small shields and all simple weapons
New Clan Type: At level 1, 3, and 5 a frell gains the abilities from another of the frell clans, this also allows one to gain the clan focus feats from a choose clan.
Detect Gate: At 1ft level a Frell can tell when they are near a gate. A Frell gate guardian can decern the general direction from one mile per guardian level. They can discover the exact location when withing 50ft
Gate Knowledge: At level 2 Frell Gate guardians understands exactly how a gate works. A frell guardian can activate an Azure Gate and open a portal to any other gate they is familiar with. A Frell understands by the writing written on the tablets that surround the gate and must spend at least one round reading the text to become familiar with that gate.
Activate Gate: Across the world there are an innumerable number of gates that lay dormant and only a Frell Gate Master can activate one.
At level 4, A Frell Gate Master can activate a gate. Activating a gate takes 1 hour in which the frell cannot be disturbed.
True Frell Form: At level 5 a Frell realizes its true power and becomes a True Frell, as one that existed years ago. The Frell surronds itself in a cuccoon for one day, when it emerges it retains all its clans powers, becomes meduim sized and its wings become powerful enough to maintain a flight speed of 60ft (clumsy manuverablity)
When the Empire's went to war the clans spit apart, and when the empires fell the Frell all but forgot their purpose."
Yungon, A true Frell and Leader of the Bomp clan in Ziyum.
Today the Frell live as lesser versions of their former selves, all that is left of their instictive task if the need to build their villages near Azure Gates.
On occation a Frell discovers and realizes their fate and pursues this task to become whole once more.
Frell Gate Guardians are often the champians of their villages, or protigies that travel the world to become stronger To aid in the protection of the Azure Gates. Despite their name some do not stay to guard existing Azure Gates, many travel to discover and activate lost gates.
Prerequisits:
Feats: Both clan focus feats
Skills:9 ranks knowledge (Azure Gates) 5 ranks survival
Special: Must have come in contact with an Azure Gate, and must have come in contact with a tribe from another clan
HD D8
Skills 4+int same as ranger
Lvl Bab fort ref wil Special
1 +0 +2 +2 +0 New clan type, Detect gate
2 +1 +3 +3 +0 Gate knowledge
3 +2 +3 +3 +1 New clan type
4 +3 +4 +4 +1 Activate Gate
5 +3 +4 +4 +1 New Clan type, True Frell form
Class Features
Armor and weapons: A Frell Gate Guardian is proficient with light armor, small shields and all simple weapons
New Clan Type: At level 1, 3, and 5 a frell gains the abilities from another of the frell clans, this also allows one to gain the clan focus feats from a choose clan.
Detect Gate: At 1ft level a Frell can tell when they are near a gate. A Frell gate guardian can decern the general direction from one mile per guardian level. They can discover the exact location when withing 50ft
Gate Knowledge: At level 2 Frell Gate guardians understands exactly how a gate works. A frell guardian can activate an Azure Gate and open a portal to any other gate they is familiar with. A Frell understands by the writing written on the tablets that surround the gate and must spend at least one round reading the text to become familiar with that gate.
Activate Gate: Across the world there are an innumerable number of gates that lay dormant and only a Frell Gate Master can activate one.
At level 4, A Frell Gate Master can activate a gate. Activating a gate takes 1 hour in which the frell cannot be disturbed.
True Frell Form: At level 5 a Frell realizes its true power and becomes a True Frell, as one that existed years ago. The Frell surronds itself in a cuccoon for one day, when it emerges it retains all its clans powers, becomes meduim sized and its wings become powerful enough to maintain a flight speed of 60ft (clumsy manuverablity)