Post by Sargon on Dec 28, 2006 0:34:14 GMT -5
Many people talk about the chrismatic story teller who travels the world looking for adventure, these beings are creadited with amazeing feats of luck and being able to find there way out of any situation. The drifter is the truth behind these amazeing creatures. The drifter is a person who has takeing from seeing all that the world has to offer. some travel around learning, others travel around spreading the amazeing stories that people talk of in bars and inns, but many simple travel around to sate there insatiable thirst for wanderlust.
Abilities: the abilities that are inportant to you depend on which path you wish to presue with your drifter. the drifter can make for an okay fighter, but he will never be able to hold his own on the front line. Intelgance is important beacuse it gives you more skills, and charisma is important because a large part of you skills are charisma based.
The Drifter (Variant Bard)
Base attack bonus: Medium
Saves: Fort: Normal Ref: Good Will: Good
Skills: 6+Int (x4 at first level)
Hit Dice: d8
Skills: bard Skills. (expect they only have perform oratory (storyteller)
1 Drifter lore
2
3 Bonus Language
4 Drifters luck +1, Bonus Feat
5 Incredible luck 1/day
6 Bonus language
7
8
9 Fearless, Bonus Feat, Bonus language
10 Incredible luck 2/day
12 Drifters luck +2, Bonus language
13
14 Bonus Feat
15 Incredible luck 3/day, Bonus language
16
17
18 Bonus language
19 Bonus Feat
20 Drifters luck +3, Incredible luck 4/day
Drifter lore: Bardic Knowledge
Incredible Luck: this ability, avable to drifters of 5rd level or higher, allows you to reroll any roll you have just made after learning the result but before it has taken effect. The rerolled result must be kept. Although this ability is usable more then once per day at higher levels, a drifter can’t use it more then once for a given roll.
Drifters Luck: At 4th level the drifter of the crimson road gains a +1 luck bonus on all saveing thros and a +2 luck bonus on escape artist cheaks. These bonuses increase to +2 at 12th level and +3 at 20th level.
Fearless: a drifter of 9th level or higher is immune to fear effects.
Bonus Feat: Acrobatic, Athletic, Alertness, Dodge, Endurance, Exotic Weapon Proficiency, stealthy, skill focus (perform)
Abilities: the abilities that are inportant to you depend on which path you wish to presue with your drifter. the drifter can make for an okay fighter, but he will never be able to hold his own on the front line. Intelgance is important beacuse it gives you more skills, and charisma is important because a large part of you skills are charisma based.
The Drifter (Variant Bard)
Base attack bonus: Medium
Saves: Fort: Normal Ref: Good Will: Good
Skills: 6+Int (x4 at first level)
Hit Dice: d8
Skills: bard Skills. (expect they only have perform oratory (storyteller)
1 Drifter lore
2
3 Bonus Language
4 Drifters luck +1, Bonus Feat
5 Incredible luck 1/day
6 Bonus language
7
8
9 Fearless, Bonus Feat, Bonus language
10 Incredible luck 2/day
12 Drifters luck +2, Bonus language
13
14 Bonus Feat
15 Incredible luck 3/day, Bonus language
16
17
18 Bonus language
19 Bonus Feat
20 Drifters luck +3, Incredible luck 4/day
Drifter lore: Bardic Knowledge
Incredible Luck: this ability, avable to drifters of 5rd level or higher, allows you to reroll any roll you have just made after learning the result but before it has taken effect. The rerolled result must be kept. Although this ability is usable more then once per day at higher levels, a drifter can’t use it more then once for a given roll.
Drifters Luck: At 4th level the drifter of the crimson road gains a +1 luck bonus on all saveing thros and a +2 luck bonus on escape artist cheaks. These bonuses increase to +2 at 12th level and +3 at 20th level.
Fearless: a drifter of 9th level or higher is immune to fear effects.
Bonus Feat: Acrobatic, Athletic, Alertness, Dodge, Endurance, Exotic Weapon Proficiency, stealthy, skill focus (perform)