Post by Lord Kain on Jun 6, 2008 0:40:05 GMT -5
Well I figured out why I "mistook" the Kusari-Gama as a double weapon. While the DMG doesn't list it as one. Oriental Adventures does.
From Oriental Adventures.
Kusari-gama: A kusari-gama is a length of chain with a
kama at one end. It can be used either as a double weapon or as
a reach weapon. You can fight with it as if fighting with two
weapons, incurring all the normal attack penalties as if using a
one-handed weapon and a light weapon. In this case, you can
only strike at an adjacent opponent.
If you use the kusari-gama as a reach weapon, you can strike
opponents 10 feet away with it . In addition, unlike other
weapons with reach, you can use it against an adjacent foe. In
this case, you can only use one end of the kusari-gama effectively
; you cannot use it as a double weapon. You can choose
which end of the kusari-gama to use. The kama end deals 1d6
points of damage and is a slashing weapon; the chain end deals
1d4 points of damage and is a bludgeoning weapon.
You can make trip attacks with a kusari-gama. If you are
tripped during your own trip attempt, you can drop the kusari
gama to avoid being tripped.
When using a kusari-gama, you get a +2 bonus on your
opposed attack roll when attempting to disarm an opponent
(including the roll to avoid being disarmed if you fail to disarm
your opponent).
You can use the Weapon Finesse feat to apply your Dexterity
modifier instead of your Strength modifier to attack rolls with
a kusari-gama.
From Oriental Adventures.
Kusari-gama: A kusari-gama is a length of chain with a
kama at one end. It can be used either as a double weapon or as
a reach weapon. You can fight with it as if fighting with two
weapons, incurring all the normal attack penalties as if using a
one-handed weapon and a light weapon. In this case, you can
only strike at an adjacent opponent.
If you use the kusari-gama as a reach weapon, you can strike
opponents 10 feet away with it . In addition, unlike other
weapons with reach, you can use it against an adjacent foe. In
this case, you can only use one end of the kusari-gama effectively
; you cannot use it as a double weapon. You can choose
which end of the kusari-gama to use. The kama end deals 1d6
points of damage and is a slashing weapon; the chain end deals
1d4 points of damage and is a bludgeoning weapon.
You can make trip attacks with a kusari-gama. If you are
tripped during your own trip attempt, you can drop the kusari
gama to avoid being tripped.
When using a kusari-gama, you get a +2 bonus on your
opposed attack roll when attempting to disarm an opponent
(including the roll to avoid being disarmed if you fail to disarm
your opponent).
You can use the Weapon Finesse feat to apply your Dexterity
modifier instead of your Strength modifier to attack rolls with
a kusari-gama.