Post by Inertial_Fey on Dec 24, 2005 21:10:43 GMT -5
I came up with a large battle system a few months ago. It has a few quarks that Im still working out but its decently solid.
-Sqaure size= 20x20ft
-One turn= 1 minute (ten rounds)
-Hitpoints= number of people in a square
-Damage= When two squares fight they role D10 +parties level/Challenge rating+moral bonuses or penalties (if CR is a fraction use the denominator as a negative). Subtract total number from opposing parties level/Challenge rating for damage.
-Size catagory amount per square:
Small-20
Medium-12
Large-6
Huge-4
Mages-4
-Retreat=If a group takes looses more then half the original then the remaining group must make a will save (DC 10+total loose) or flee from battle. Things that lack consiousness/sense (constructs, undead, berserkers ect) make no will save. Things that are immune to fear such as paladins get a +2 bonus to this will save but if they fail they retreat orderly and not scatter.
Moral: moral effects how well your troops fight. A single bonus or penalty cannot be more then +1/-1 but diffrent causes can stack (the exception is size modifier)
Moral Bonus examples-
Mental:
-Fighting for cause
-fighting with Hero
-winning campain
-Larger force then enemy*
Phyical:
-trained on territory
-fighting defensivly
-flanking enemy
Penalties:
Mental-
-Fighting reanimated bodies of comrades
-Fighting larger enemy group*
-Taken major losses in campain.
-Sickness/famien amoung troops.
Phyical-
-unfamilair with terran
-poor weather conditions
-broken terran
Hero:
A hero is a person in a group who is 3 level/CR higher then the rest of the group.
The hero roles seperate damage (D6=level/CR) but takes equal damage to the rest of the group (Hero's base HP stays the same)
A hero offers a moral bonus of +1 to all allies within3 squares. if he is slain all allies within three sqaures take a -1 penalty for the rest of the battle.
Deul:
If two opposing groups with hero's enter a melee they may allow their heros to fight in a deul.
For a duel to commence both sides must concent. The battle feild is 20x20 ft and lasts only 10 rounds. during this time the two heros fight each other as a normal battle but neither sides forces may join in the battle. At the end of the 10 rounds the hero with the most remaining hitpoints is considered the winner.
The loosing hero continues fighting in the overall battle but all allies within three squares receives a -1 moral pentalty (If the hero is slain during or after the duel, the two penalties stack)
Im still pondering how the magic system works, but I have a few ideas.
-Sqaure size= 20x20ft
-One turn= 1 minute (ten rounds)
-Hitpoints= number of people in a square
-Damage= When two squares fight they role D10 +parties level/Challenge rating+moral bonuses or penalties (if CR is a fraction use the denominator as a negative). Subtract total number from opposing parties level/Challenge rating for damage.
-Size catagory amount per square:
Small-20
Medium-12
Large-6
Huge-4
Mages-4
-Retreat=If a group takes looses more then half the original then the remaining group must make a will save (DC 10+total loose) or flee from battle. Things that lack consiousness/sense (constructs, undead, berserkers ect) make no will save. Things that are immune to fear such as paladins get a +2 bonus to this will save but if they fail they retreat orderly and not scatter.
Moral: moral effects how well your troops fight. A single bonus or penalty cannot be more then +1/-1 but diffrent causes can stack (the exception is size modifier)
Moral Bonus examples-
Mental:
-Fighting for cause
-fighting with Hero
-winning campain
-Larger force then enemy*
Phyical:
-trained on territory
-fighting defensivly
-flanking enemy
Penalties:
Mental-
-Fighting reanimated bodies of comrades
-Fighting larger enemy group*
-Taken major losses in campain.
-Sickness/famien amoung troops.
Phyical-
-unfamilair with terran
-poor weather conditions
-broken terran
Hero:
A hero is a person in a group who is 3 level/CR higher then the rest of the group.
The hero roles seperate damage (D6=level/CR) but takes equal damage to the rest of the group (Hero's base HP stays the same)
A hero offers a moral bonus of +1 to all allies within3 squares. if he is slain all allies within three sqaures take a -1 penalty for the rest of the battle.
Deul:
If two opposing groups with hero's enter a melee they may allow their heros to fight in a deul.
For a duel to commence both sides must concent. The battle feild is 20x20 ft and lasts only 10 rounds. during this time the two heros fight each other as a normal battle but neither sides forces may join in the battle. At the end of the 10 rounds the hero with the most remaining hitpoints is considered the winner.
The loosing hero continues fighting in the overall battle but all allies within three squares receives a -1 moral pentalty (If the hero is slain during or after the duel, the two penalties stack)
Im still pondering how the magic system works, but I have a few ideas.