Post by Inertial_Fey on Dec 23, 2005 22:51:38 GMT -5
The Mareltru are large turtle like people with a disposition towards knowledge.
The Mareltru look almost exactly like bipedal turtles, and often have bright colorful designs on the frount of their shells, many Mareltru wear clothing leaving this part of their body exposed to show off. Mareltru are very calm and peaceful and are very slow to anger, although some are known to talk far slower then nessessary.
Mareltru love art, theyre homes are decordated with many peices and even turn entire villages and cities into giant works of art.
The Mareltru republic is made up of a loose affilation of Mareltru cities that stay unified to protect their lands as well as to share knowledge.
Mareltru's main reason to adventure is to explore, many mareltru seen away from their land are often exploring the ruins of a former kingdom, Mareltru are also known as the only race to risk travel to the surface to discover mysteries of the former civilizations.
Stats:
-+2 con +2 Int +wis -2 dex -4 char Mareltru are tough, inquisative and very perseptive but are combersum and shy.
-Land speed 20 ft swim speed 30 ft
-Low light vision
-+2 bonus to knowledge history checks.
-x8 time to holding breath underwater.
-natural armor +4
-Recede. A Mareltru can recede into its own shell as a move equivalent action. during this time a Mareltru cannot use its arms or legs, becomes flatfooted, loosesall reflex saves and cannot speak or cast spells.
During this time a Mareltru gains three-forth cover and cannot be cu-de graced.
-level ajustment. +1 or +2
The Mareltru look almost exactly like bipedal turtles, and often have bright colorful designs on the frount of their shells, many Mareltru wear clothing leaving this part of their body exposed to show off. Mareltru are very calm and peaceful and are very slow to anger, although some are known to talk far slower then nessessary.
Mareltru love art, theyre homes are decordated with many peices and even turn entire villages and cities into giant works of art.
The Mareltru republic is made up of a loose affilation of Mareltru cities that stay unified to protect their lands as well as to share knowledge.
Mareltru's main reason to adventure is to explore, many mareltru seen away from their land are often exploring the ruins of a former kingdom, Mareltru are also known as the only race to risk travel to the surface to discover mysteries of the former civilizations.
Stats:
-+2 con +2 Int +wis -2 dex -4 char Mareltru are tough, inquisative and very perseptive but are combersum and shy.
-Land speed 20 ft swim speed 30 ft
-Low light vision
-+2 bonus to knowledge history checks.
-x8 time to holding breath underwater.
-natural armor +4
-Recede. A Mareltru can recede into its own shell as a move equivalent action. during this time a Mareltru cannot use its arms or legs, becomes flatfooted, loosesall reflex saves and cannot speak or cast spells.
During this time a Mareltru gains three-forth cover and cannot be cu-de graced.
-level ajustment. +1 or +2