galaga
Epic Character
Stupidity should be Painfull and it shall if I have anything to say about it!
Posts: 105
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Post by galaga on Feb 23, 2008 2:22:21 GMT -5
Multispell [Epic] Prerequisites
Quicken Spell, ability to cast 9th-level arcane or divine spells. Benefit
You may cast one additional quickened spell in a round. Special
You can gain this feat multiple times. Its effects stack.
Automatic Quicken Spell [Epic] Prerequisites
Quicken Spell, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells. Benefit
You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as quickened spells without using higher-level spell slots. The normal limit to the number of quickened spells you may cast per round applies. Spells with a casting time of more than 1 full round can’t be quickened. Special
You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be quickened with no adjustment to their spell slots. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form.
at level 24 that is 4 spells in 1 round 3 quickened lv 3s and 1 other if you devote 2 epic feats to Multispell
Quickend Epic seeds add +28 to the spell craft DC to cast em. granted at 24th lv (our epicness) can't do much in the way of epic spells (watch me cast a DC 35 fireball with my 10th level slot.....) and +28 is outta the question
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Post by Lord Kain on Feb 23, 2008 19:34:34 GMT -5
Keep in mind the 30 ranks in spellcraft required for automatic quicken spell and until that date your still paying the extra spell slots.
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Post by Sargon on Feb 28, 2008 12:52:10 GMT -5
yeah that is pretty sick. makes wizards pretty much unbeatable at that point.
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Post by Master Spellblade on Jun 27, 2010 23:33:45 GMT -5
Epic Rogue with Epic Initiative plus these two feets:
Craven|Add your character level to sneak attack damage|Champions of Ruin
Throat Punch, trade +2d6 sneak attack to silence your enemy for three (3) rounds. Complete Scoundrel
Plus add a couple of feets like the one that lets you convert every 2d6 sneak attack into 1 point of Cha damage and lingering strike or acrobatic charge and that Mage is going down fast.
Feh, I'll pull a Tiamat, Wish he had died six seconds ago.
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