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Post by landamus on Jan 19, 2008 20:20:06 GMT -5
Starmantle Abjuration Level: Joy 7, sorcerer/wizard 6 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: One living creature touched Duration: 1 minute/level (D) Saving Throw: None Spell Resistance: Yes (harmless) This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground. The cloak forms over the target’s existing apparel and sheds light as a torch, although this is not the mantle’s primary function. The starmantle renders the wearer impervious to nonmagical weapon attacks and transforms any nonmagical weapon or missile that strikes it into harmless light, destroying it forever. Contact with the starmantle does not destroy magic weapons or missiles, but the starmantle’s wearer is entitled to a Reflex saving throw (DC 15) each time he is struck by such a weapon; success indicates that the wearer takes only half damage from the weapon (rounded down). Material Component: A pinch of dust from a pixie’s wing (20 gp).
That is awesome.
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Post by Lord Kain on Jan 20, 2008 16:11:40 GMT -5
And Ironguard greater makes one Immune to all metal. Being Incorpoeral via magic makes you immune to any non-magical weapon as well. Plus a 50% miss chance.
Keep in mind evasion does not work in conjuction with this. As evasion only functions with effects that normally grant a reflex save. Which weapon attacks do not. A very strict reading would say the cloak only funtions against manufactured weapons.
For real power, spend the good 140,000 for the Starmantle Cloak and never have to cast it again.
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Post by Sargon on Jan 27, 2008 0:06:13 GMT -5
the fixed saveing throw that the cloak provides means that a high level rouge or anyone with a good reflex save would be takeing half damage all the time . even if that is only effective against manufactured weapons its really sick.
i think it does deserve the status of broken.
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