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Post by Sargon on Jul 5, 2007 13:08:07 GMT -5
here i am going to post a few things on the truenamer here. landamus had mentioned intrest in them and i told him it would be fine with he if he wanted to play one, but i have a few things that i would change with the truenamer. so ill list them here.
here are the list of DCs for truespeaking. one of which isnt in the book and i got out of the errata.
DCs for truespeaking
• To speak a creatures's truename aloud, you must succeed on a truespeak cheak with a DC equal to 15+(2xCR). if you are saying the truename of a PC the DC is 15+(2xHD). when your speaking a creature's personal truename the DC increases by 2 beacuse those truenames are more linguistically complex.
• to speak a magic object's truename aloud, the truespeak DC is 15+(2x item's caster level)
• to speak a nonmagical object's truename aloud is a DC 25 truespeak cheak.
• To speak an area’s truename (using the Lexicon of the Perfected Map), you must succeed on a Truespeak check with a DC equal to 25 + 5 per level of the utterance. If the area is a magical location, increase the DC by an additional 5.
Truename magic items. any truename magic item will work only for creatures up to the CR the truespeak cheak would affet.
this means that if your magic item can effect a creatures whoes CR is 18, it can effect all CRs lower as well.
this is slightly different from whats printed on page 262 of the book.
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Post by Sargon on Jul 5, 2007 13:11:03 GMT -5
I found some info for an Epic truenamer that looks to be balanced so ill post it here. also provided no one sees a huge problem that i missed i will allow it in the game.
Epic truenames i havent found anything good for... yet.
Epic Truenamer
Hit Die: d6.
Skill Points at Each Level: 4 + Int modifier.
Utterances: A truenamer does not learn any new utterances past level 20 (except through uses of epic feats).
Bonus Feats: The epic truenamer gains a bonus feat every two levels higher than 20th (22rd, 24th, and so on.)
Utterance Reasearch [Epic] You learn one additional Utterance. Prerequisites: Character level 21st, 23 ranks in Truespeak skill, ability to use utterances of 4th level from the Lexicon of the Perfected Map Benefits: You learn an utterance from any lexicon up to the highest level you know. Special: You may take this feat multiple times.
Law Bending Word [Epic] Your words become so strong that even the cosmos fear to defy you. Prerequisites: Character level 21st, 30 ranks in Truespeak skill, ability to use utterances of 4th level from the Lexicon of the Perfected Map Benefits: Ignore the Law of Resistance the first time for each utterance you speak. For example if you use Energy Negation for the second time in a day, the DC does not increase, but on the third the DC will get +2.
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Post by Lord Kain on Jul 5, 2007 13:35:40 GMT -5
Don't forget the single MOST important epic feat for a true namer. Epic Skill Focus: Truespeak for a +10 bonus on your check.
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Post by Sargon on Jul 5, 2007 22:16:24 GMT -5
yes i also have some reconmendations for playing a truenamer.
first off, be a race with an INT bouns. Secondly have the highest stat possible go in INT Get an headband of INT Get an Tomb of INT Get Skill focus, and if your high enough level too you can get epic skill focus. (normal skill focus is not a pre reg for epic skill focus) the epic feat Great Intelligence could never hurt.
amulet of the silver tongue the last recomidation is the amulet of the silver tongue on page 263 of the tomb of magic. these amulets give you a plus to your truespeak cheak. a 2500 Gp amulet of the silver tongue will give you a +5 bounes on truespeak cheaks. a 10,000 one will give you a plus +10 bonus on truepskea cheaks.
now as for higher bonuses from an item on truespeak cheaks i have looked in to construction of skill competance granting items.
on page 285 of the 3.5DMG it gives the formula for building items with the wonderious item creation feat that grant competance bonuses the formula is Bonus squared x 100gp.
doing some quick math you can see that the amulet of the silver tounge was made with exactly this formula
useing this formula you can see that a amulet of the silver tongue that would give you a +20 to truespeak cheaks is 40,000 GP a +25 is 62500. and lastly a +30 is 90000.
any item that grants skill bonuses above +30 is an epic item. there fore the cost would be something along the lines of (bonus squared x 100 GP) x 10.
so a +31 skill bonus item would be 961000GP quite a jump.
these high bonus items might be playing it kinda cheap, but the rules presented in the game are the rules, if the DM will let you get away with it...
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Post by landamus on Jul 6, 2007 6:18:10 GMT -5
Heh, I found a kinda cheap method to help this check. One level of the Marshal (Miniatures Handbook) base class. I'm not sure is this 3.0? They get one minor aura at first level of their choice (lots of choices). This minor aura lets him and his allies add his Cha bonus to certain rolls. The one that would help is Motivate Intelligence which affects Int checks and Int based skill checks. That would allow Int and Cha (from the aura) to affect Truespeaking.
Allowing Marshal 1/Truenamer 23 and to make it simple 18 Int and 18 Cha: Ranks 27; Int 24 /w +6 Headband (+7); Cha 24 /w +6 Cloak (+7); Amulet (+10); Epic Skill Focus (+10)=61 against a DC of 63. Rolling a 2 is not too hard; although some days it is.
Also does Skill Focus stack with Epic Skill Focus. I noticed Spell Focus does with Epic Spell Focus. That'd be another +3.
Well, that'd my 2 cents for now. I've also been thinking about a wild shaping druid, dunno yet.
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Post by Sargon on Jul 8, 2007 15:57:26 GMT -5
skilll focus does not stack with epic skill focus beacuse they are both competance bonuses, they would overlap.
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Post by Lord Kain on Jul 8, 2007 16:54:28 GMT -5
skilll focus does not stack with epic skill focus beacuse they are both competance bonuses, they would overlap. Actually they do stack its an unnamed bonus, not a competance bonus.
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Post by Sargon on Jul 8, 2007 21:20:39 GMT -5
this is one of those moments which i am happy to be proven wrong.
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