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Post by Lord Kain on Jan 7, 2006 16:55:11 GMT -5
The way we did combat for D&D in my old high school group was quite different. Here is how a combat round would go We take a fighter and a ranger. Attack bonus +12/+6 for the fighter the ranger is +10/+4, +10 off hand
Well say the fighter goes first he rolls his first attack. Before he can make his second attack the ranger gets to make his first attack +10 along with the off hand attack.
Then the fighter gets to make his second attack and the ranger follows.
This methoed all though slows down combat it does say keep someone from just blowing away the enemy before they get to attack back.
Its quite helpful for a party when facing a dragon who gets bite, 2 claws, 2 wings, tail. If the dragon under normal rules would make all those attacks at once. Likly squashing the offending bug. Under this methoed after the bite the dragon would have to wait untill everyone made thier first attack before attacking with his claws. then wait for everyone to make there second attack before using his 2 wings. etc
The basic point is to keep an image of a fluid combat and not one where guys actually appear to stand around waiting.
The rounds length has not changed, a stunned orc wouldn't become unstunned just because it came around to second attacks.
One action spells are done as part the first attacks.
Actions such as charging are usually done as part of the first attacks. Just to save time.
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Post by Sargon on Jan 7, 2006 19:13:49 GMT -5
this is a very intresting system that you have here.
i think this system holds a few good parts,
first of all, it gets PCs more damage. beaceuse the figher unless he can kill in a single attack will end up getting a chance to get hit, but hopefully someone that hit him.
this system would help to take down PC hit points, beacuse they could not jsut kill people right off. and PCs haeving to many hit points is always a problem i have....
but that can come back at you!! beacuse then you cant crush things right off the bat and not give them a chance to hit you. which keeps your hit points nice and at full.
but my only true concerns about this system are that, you have to know your parties Attack bonusus. ( which frankly i can not keep track of the individual attack bonuses of my 7 different PCs) but there are ways around that, one could jsut ask before batteling comences.
and asking before battle leands to my next concern, this would slow down combat. something that i belive is already slow enough.
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Post by Lord Kain on Jan 7, 2006 20:21:52 GMT -5
I'm not saying the DM rolls the parties attacks or anything they each make there own rolls. You just go around in the circle. First attacks, second attacks, etc. one thing to speed it up is to roll all the attacks and damge rolls but the second and third attacks just don't happen untill the previous set is done.
When we meet next I can talk use through it.
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